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[S813.Ebook] Ebook Download Exploratory Programming for the Arts and Humanities (MIT Press), by Nick Montfort

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Exploratory Programming for the Arts and Humanities (MIT Press), by Nick Montfort

Exploratory Programming for the Arts and Humanities (MIT Press), by Nick Montfort



Exploratory Programming for the Arts and Humanities (MIT Press), by Nick Montfort

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Exploratory Programming for the Arts and Humanities (MIT Press), by Nick Montfort

This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential -- its facility to create new kinds of artworks and to probe data for new ideas.

The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of "free projects," intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated -- how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.

  • Sales Rank: #253984 in Books
  • Published on: 2016-04-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .56" w x 7.00" l, .0 pounds
  • Binding: Hardcover
  • 328 pages

Review

Exploratory Programming for the Arts and Humanities provides artists and humanists with privileged access to a highly sophisticated understanding of the concepts and practices that make computer code into such a powerful means of human expression. Nick Montfort is a reassuring guide through this forbidden realm, a master magician who is eager to share his tricks, a fellow humanist/artist who understands computation with an unusual intimacy and historical perspective, and who is bent on demystifying the arcane, celebrating the playful, and generally making the wonders of computation available to a wider range of cultural and creative explorers.

(Janet H. Murray, Georgia Tech, author of Hamlet on the Holodeck and Inventing the Medium)

Montfort has constructed an entirely unique text in the crowded 'how-to-program' genre by focusing on programming as a mode of inquiry and on computation as culture. By infusing multiple programming languages, he presents a broad and balanced introduction to creative computing for humanists and artists. Montfort has deep knowledge and he writes with clarity. I've taught and written about coding and the visual arts for over fifteen years and I learned new things continuously throughout this singular and lucid book.

(Casey Reas, Professor, UCLA Design Media Arts)

Montfort's new book is not just a textbook for humanists and artists who want to learn to program. It is a guidebook for reflecting on the mode and the means of creation and critique in the digital realm and the profound impact these endeavors have on society.

(Tanya E. Clement, School of Information, University of Texas at Austin)

About the Author
Nick Montfort is Associate Professor of Digital Media at MIT. He is the coauthor of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 and Racing the Beam: The Atari Video Computer System, the coeditor of The New Media Reader, and the author of Twisty Little Passages: An Approach to Interactive Fiction, all published by the MIT Press.

Most helpful customer reviews

7 of 7 people found the following review helpful.
Some good parts, but feels unfinished overall.
By Giles Whitaker
I bought this on the strength of the review by Casey Reas, co-creator of Processing, in which he said that he "learned things continuously" throughout this book. Like Reas, I have been coding as an artist for many years, and based on Reas's review, I expected I would learn a lot more from this book. However, the level is very elementary, and nothing the book teaches you (text processing, data visualization, animation, etc.) is developed to any significant level of depth. As this book is an introductory book on programming, for the arts and humanities, I half-expected this to be the case. However, Reas's review also noted that this book is also an exploration of "computation as culture", so I thought that even if it didn't teach me anything new as a programmer, it would offer some sort of analysis of how coding is situated within culture, how coding is ideological, and reinforces particular dominant ways of seeing the world, and relating to it. It doesn't really carry out any such analysis or critique, however, but functions more as a sort of cheerleader for coding skills - how they can help us all to improve our cognition and give us better tools to analyze and investigate the world. Montfort believes that better coding literacy is empowering, which may be true, but he doesn't offer any kind of critique of how the culture of coding is infiltrating itself into all kinds of different fields, and what effect this is having on the way we see the world and relate to people and things.. As a Professor of Digital Media, Montfort is well-placed to offer this sort of critique, and it would have been most welcome, and a point of difference between this and other "learn to code" books. It was disappointing that it didn't deliver this.

It's hard for me to say how good this book is as an introduction to programming for someone who has never written a line of code, as I am not that person. In some areas it seems to go at a very suitable pace, walking the novice programmer through new concepts in a careful and skilful way. In (many) other areas it seems to gloss over complex and difficult concepts in an alarmingly perfunctory way (e.g. the section on objects and classes). In other sections it often simply suggests that the novice coder go and read the Python or Processing documentation to figure out how to, say, work with probability functions, or extend their Processing drawing skills. This is at odds with the generally slow/careful approach of the book, and I can imagine novice coders finding themselves in deep water very quickly as they try to jump into these more complex areas on their own. I have taught courses on creative coding myself, and I know just how carefully new concepts have to be introduced and reinforced so that students don't become lost. In places, it felt like Montfort wanted to cover some of these concepts, but ran out of time or space, and simply advised the reader to "go and teach yourself", which does not seem suitable for a book aimed at novices.

The book has a chatty, conversational tone, which, for the most part, works well, but can occasionally become irritating when it becomes bogged down in vague generalities for paragraph after paragraph.

I think this book could be greatly improved in the next edition, with some judicious editing, and fleshing out and extending some of the chapters which are too superficial in their treatment. For example, the chapter on statistics and visualization may as well have been left out, as it covers so little, and this is disappointing as the cover illustration of the book promises so much in this area. There is much here which is good and useful (like the general introduction to working with Python) but also much that feels half-finished, perhaps added at the last minute and never fleshed out, to meet a publishing deadline?

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